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 Post subject: Daughter of Eve (DoE)
PostPosted: Thu Oct 29, 2009 10:30 pm 
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Nanako High Class Rep

Joined: Thu Oct 29, 2009 8:51 pm
Posts: 891
Daughter of Eve development continues, I'm currently working on 2 player local VS. after that I will wrap up the gmae with the 4 playable characters.

After that releases I'll work on another, with more focus on playable characters, kind of like a SSB type game, open to my own and any original characters you might have, though we would have to work out balance.


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Fri Oct 30, 2009 8:31 pm 
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Nanako High Senior

Joined: Thu Oct 29, 2009 10:38 pm
Posts: 896
Can't wait looking forward to it. :mrgreen:
A Super Smash Bros type of Vs.? I'm all for it. ;)

There are other ways to make a fighting game. Ever heard of M.U.G.E.N? It's a fighting game build game. Usually fans like to port illegal characters sprites of other fighting games. Anyway let me get back on topic( damn I'm like a little kid when it comes to fighting games :roll: )

Yeah a vs. would be nice it's not going to be easy. Most online flash fighting games I play is very leggy. I don't mean slow. But the response of the controllers are bad. But your flash game is a beat em up so maybe it would come out right. :mrgreen:


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Fri Oct 30, 2009 8:39 pm 
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Nanako High Class Rep

Joined: Thu Oct 29, 2009 8:51 pm
Posts: 891
not going to be online, just local play for now, so hopefully it wont lag. Yes I have heard of mugen but i never really got into programming the AI


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Fri Oct 30, 2009 8:51 pm 
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Nanako High Senior

Joined: Thu Oct 29, 2009 10:38 pm
Posts: 896
There are video tutorial all about M.U.G.E.N. In YouTube. Hell one guy made a fighting game using Castlevania charecters. With the Castlevania controllers! :shock:

http://serio.piiym-net.com/CVBla/

Yeah M.U.G.E.N. its also possible to make a adventure game on it than a fighting game. But it takes a lot of knowledge with word pad. Cuz it doesn't have the tools only for fighting games. But fans have made there own work tools for it, even making it easier to add on mods on it. There is one tool that let's you make pixel by pixel like the way street fighter and KOF was made. Than again why use that, when you could just use Blender. But M.U.G.E.N. is a 2D old pixel type of development system for fighting games and action games. Electrobyte were the makers of this tool. They are the same guys that made a PS1 game called Fighter Maker. I'm such a fighting game ho ROFL! :?


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Sun Nov 01, 2009 4:04 pm 
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Nanako High Senior

Joined: Thu Oct 29, 2009 10:38 pm
Posts: 896
Right now I'm trying my friends copy of 3D Studios Max. I must say wow it's a cool 3D development tool. :D
Ever heard of it? What I like about this one is when your making your 3D models, there are four screens on each side. Four split screens to see your models. It have some good tools. Now is it better than Blender? Not sure have to start practicing. Trying every tool there is on 3D Studios Max. Blender is free open source, but 3D Studios Max is not free. Don't get me wrong for a open source, Blender is a beast in it's own way. Just doesn't have every tool that professional use. Like the Xbox 360 tools that have a auto A.I that is smart enough to know that with light everything reflect. It makes the shadows and light for you when you use it. Yeah my friends father works with the 360. I'm so lucky to see the tools of a real development tools for a video game system. :mrgreen:
I wish Blender had that in there program. Well you get what you pay for. :?
What programming tools have you found useful? :D

P.S My friends father said that it is better to use multiple tools from different company's. Because some tools do things better than the other. Using the tools that works best will make it much more easier. I did his advice with M.U.G.E.N,wow he is right! :o It takes me 2 to 3 hours to make one character set with moves. To put in a fighting game. It was cut through shortcuts saving me 25 minutes. What content I put can take longer on just one fighter. He also tells me the head, chess, arms, legs and other parts always save them. Never erase them, you can always recycle and use it again for a different character. If you have a idea and don't have the time to put it in your project. Save it for next time. I ask why? He said cuz you'll always have new ideas. Fantasy is infinite he tells me. You'll keep think and keep going back to make it better. Than you'll never finish your project. In this business that is a no no.
Here I am thinking CAPCOM that made Street Fighter and other fighters alike from them. Use the same sprites over and over again. I was thinking there just lazy attitude. Now I can see why I don't blame them anymore. We have all the time in the world with our stuff. But these guys get payed to make a game on time. And time is money for these guys. :?

Anyway sorry if I'm off topic.
It wasn't a DoE rent but I was schooled by a real professional developer. Just wanted to share it with you. It's always a good idea to hear a advice from those that do the real thing professorially for a living . ;)


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Sun Nov 01, 2009 7:55 pm 
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Nanako High Class Rep

Joined: Thu Oct 29, 2009 8:51 pm
Posts: 891
I've been using 3d studio max for some time now, years, I'm no stranger to it. However 3D studio max is not a game engine, it's only a 3d rendering and animation as far as I know.

Your friend's father's advice is accurate.

I model with 3d studio max and import into blender, because blender has a game engine, but max does the better job modeling.

I draw in photoshop and import into flash, because I draw better in photoshop than in flash.

recently I've started animating in anime studio and importing into flash.

Those are just a few examples. So yeah, I use the tool I'm most familiar with, or feel does the best job as well, and combine multiple software to attain the final product. :geek:


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Sun Nov 01, 2009 8:39 pm 
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Nanako High Senior

Joined: Thu Oct 29, 2009 10:38 pm
Posts: 896
3D Studio Max is a a 3D animation software and Blender is a Game engine software. Got it thanks for clearing it out. Yeah I found making models on 3D Studios much better than Blender. I was going to start looking for the tools to turn it in to a game using 3D studios. :lol:
Good thing I check the forums I was just about to try to make it move with a simple control pad command. Would of being funny me getting piss looking for commends. :lol: .... :oops: ... :?
Photoshop I suck at Photoshop. Don't ask how the hell I can make mods on games. But other stuff, I'm just backwards like that. :? Give me a pen or pencil and paper. I can drew but on a mouse or touch pad, damn I hate it. The mouse is so damn slow vs drawing with a pencil and paper. The touch pad it's better than the mouse, but my hand man! :( My fingers touch the pad. different lines all over the place. I get piss, turn the touch pad and computer off. Grab a a pencil and papers and start drawing.


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Tue Nov 03, 2009 7:26 am 
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Nanako High Sophomore

Joined: Mon Nov 02, 2009 9:52 pm
Posts: 60
Hehe, I don't know any of that stuff.


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Tue Nov 03, 2009 12:22 pm 
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Nanako High Senior

Joined: Thu Oct 29, 2009 10:38 pm
Posts: 896
Anyway back into the Daughter of Eve (DoE) topic. What type of weapons is Tempo going to use if any? ;)


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 Post subject: Re: Daughter of Eve (DoE)
PostPosted: Tue Nov 03, 2009 7:00 pm 
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Nanako High Class Rep

Joined: Thu Oct 29, 2009 8:51 pm
Posts: 891
ah i can't keep focused ><, now i'm working on UMCC lol


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